![]() I usually have them at 20% or less, a slight difference but enough. As with most of these Photo Modes, I tend not to use the filters at high intensity. Filter: Heavy Noir, Poison, and Warm are 3 of the 13 filters in Shadow of Mordor’s Photo Mode.Even with a mouse, you right click and move it forward again and again and again to get it higher. (I hope you got that, cause that’s definitely a sentence.) If you want the distance to be quite high, you’ll be sitting there for awhile because it takes ages to go up. It’s a nice inclusion to not only choose what is and isn’t in focus but also how out of focus what isn’t in focus is. This is the first I’ve seen so far to have an intensity setting. Depth of Field: As seen before, Depth of Field has a “Distance” and “Range” setting.Field of View: Your standard zoom found in most Photo Modes.This time, however, to switch settings you use the triggers, not the directional buttons. The camera isn’t as bad as Infamous’ camera. 元 of course! If playing with mouse and keyboard on PC, it is ‘P’. I tried with some environment shots, but at long distances the textures look awful. It’s not the developers fault Mordor is a desolate looking hell hole. This is mainly because, since Mordor isn’t a nice place, there’s not much beauty there. Interestingly, this is what I hadn’t had success with in any of the other games so far. In Shadow of Mordor, I found the best images to take actually were the action shots. Being open-world it suffers from poor texture work both close up and at long distances. ![]() So what works best in Shadow of Mordor ?įirstly, on top of poor textures, Shadow of Mordor is a grim looking game. Playing the game normally, you might not pick up on details you can excel in showcasing with a Photo Mode. And with Photo Modes, I like to take images of the details in the given game. Infamous: Second Son also wasn’t great with action shots, the abilities and particle effects overpowered the image. With The Last of Us Remastered, I found it difficult to take nice looking action shots, but what worked in TLOU though was its detail, the environment, and the two central characters. For DriveClub as you’d expect, the cars were the best thing to take photos of in Photo Mode. Really, this boils down to what each game does best visually. Shadow of Mordor made me realize that with each game I’ve done, there’s an aspect I’m focusing on most.
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